Duranĭuran is a sturdy character, he has the second-highest Strength of the cast, his base Stamina and Health are the highest and this is noticeable for each time he levels up. Most would refer to all of these as Spells but for now they will be aggregated to their simplest description of function, i.e spell/healing, etc. MGC DEF = SPRT + Equipment Magical DefenseĮverything that your character can learn that costs some form of MP to cast is called a MOVE, but a lot of the equipable Abilities sometimes have specific wordings on them that might not be obvious at first to what they might increase.You do not gain a total bonus of +20 in “damage”, Attack is equal to the Strength you have so you are gaining 10 Attack from having 10 in Strength. A stat increase to your base stats depending on the class you pick.ĭo not be confused when you see the class change window and it tells you that your character is gaining 10+ Attack+Strength or the related stats.CS gauge: Increases to 300% and 400%, respectively.Attack Combo: While straight forward, you gain a welcome bonus of a new combo to use for Class 2 and 3.New Class Strike: Each new class comes with its own Class Strike, some are intentionally left weaker than the rest but tend to be fun.These persist to the next class you change to afterward as an added bonus, on top of the newly gained one from the next class. Locked Abilities: When changing your class you gain access to class-specific abilities that are always activated and do not take up an Ability slot forgoing the necessity of equipping it.Duran Guide (Class & Character ) Class Changing Benefits
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